About Sonic Studio
Since the early 1980s, Sonic Studio workstations have been adopted worldwide by motion picture and recording studios, major record labels and high end mastering facilities. On award–winning motion picture soundtracks and more than half of all commercially released CD, Sonic Studio’s customers consistently win Grammy®, Emmy® and Oscar® awards for their exceptional audio work. Amarra High Resolution lead the way to the ultrafidelity computer based audio and now mobile.
Sonic Studio History
Started in 1987 Sonic Solutions and the Sonic Studio audio workstation have driven the professional production and delivery of commercial Compact Discs, DVD, and SACD. The original “Sonic System”pioneered the desktop delivery of Red Book masters on recordable CD and DDP. To this day, over half of every commercially released CD titles is most likely mastered on a Sonic Studio workstation. Sonic Studio’s NoNOISE™ noise reduction tools for sound production and restoration for television and film are known for their excellence and has earned an Emmy™ for its role in the restoration of thousands of films and records.
The Early Days
Our first product the Sonic System was designed by James A. Moorer , and was called the the SoundDroid and was developed in the late 1980's as in–house project of Lucasfilm’s Ltd.’s subsidiary The Droid Works. The development team went on to start Sonic Solutions and create the NoNOISE restoration system in 1987. Our products soundBlade and Amarra are the 10th generation of this original design. By 1988, the Sonic System was in service at EMI Abbey Road and Finesplice in London, and MCA in California, followed by Warner Bros, Universal, and Sony and thousands of other studios worldwide.
In 2002, Sonic Solutions started a joint venture with Sonic Studio, LLC to carry on the development, sales, and support of Sonic Solutions’ audio workstation products. In 2004, Sonic Studio released its first Native OS X application, SonicStudio•DDP. This was followed in 2006 by PreMaster CD, and in 2007 soundBlade was released as a modern version of the Sonic Studio HD workstation of the ’90s.
The Present Day
In 2008, Sonic Studio began work on Amarra, the first high resolution music player specifically designed to improve the sound of computer–based playback. Winner of many awards, Amarra helped opened the marker for high end music players for the consumer market and lead to a decade of products designed for the best detailed-natural sound possible. New products address the mobile music market and represent new opportunities. Sonic Studio also works with many companies including MQA, TIDAL, nugs.net and others as a provider of specialized audio software.
Today, our offices are located in California’s Marin County, just steps away from where the original digital audio workflow research began at Lucasfilm. Sonic Studio, LLC continues to lead the industry in fidelity, value and ease of use. Our product lines address the needs of the world’s most discriminating listeners. The Sonic Studio range remains the standard for both professional audio production and home–based computer music players.
Many Sonic firsts include:
- NoNoise: first Noise Reduction System (1987)
- The Sonic System: first CD Production System (1989)
- MediaNet: first network designed for guaranteed media (1994)
- Sonic Studio HD: first full 24 bit 96 / 192 kHz workstation (1997)
- Sonic Studio DSD.1: first DSD Production System (1999)
- Amarra: first high resolution consumer player (2008)
- Amarra Play: high resolution mobile player for MQA playback (2017)
Select Papers of Interest
48-Bit Integer Processing Beats 32-Bit Floating Point — James A. Moorer. Presented at the 107th AES Convention, September 1999, Preprint 5038 (L-3)
Breaking the Sound Barrier: Mastering at 96 kHz and Beyond — James A. Moorer. Presented at the 101st AES Convention, November 1996, Preprint 4357 (I-2)
Soundworks: An Object-Oriented Distributed System for Digital Sound — Jonathan Reichbach, Author. First network based system for Audio Editing and Playback. Readings in Computer-Generated Music, IEEE Computer Society Press 1992
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